Daniel "Laz" Garner - Rocket League Player


Name:
Daniel Garner
Date of Birth:
<unknown>
United States
United States
World Ranking:
N/A
Country Ranking:
N/A

Total Prize Money Earned:
$1,536.15 From 17 Tournaments
Alternate IDs:
Laz




Earnings By Year

Total ResultsOnline ResultsOffline/LAN Results
2018$291.67318.99%|$291.67318.99%|$0.0000.00%
2017$878.99557.22%|$878.99557.22%|$0.0000.00%
2016$365.49923.79%|$365.49923.79%|$0.0000.00%

Earnings By Game

Total ResultsOnline ResultsOffline/LAN Results
Rocket League$1,536.1517100.00%|$1,536.1517100.00%|$0.0000.00%

Earnings By Team

Total ResultsOnline ResultsOffline/LAN Results
<independent>$1,536.1517100.00%|$1,536.1517100.00%|$0.0000.00%


Highest Prize Money Won

1.2017-10-066thTeam-based Tournament » RLRS - Season 4 (NA)$666.67Rocket League
2.2018-11-225th-6thTeam-based Tournament » Renegade Cup NA: Fall Frenzy - Final Frenzy$116.67Rocket League
3.2018-05-202ndTeam-based Tournament » Rival Esports: Spring Open 2018$100.00Rocket League
4.2018-04-072ndTeam-based Tournament » Rival Esports - The Proving Grounds: April 2018$75.00Rocket League
5.2017-02-151stTeam-based Tournament » Gfinity XBOX/PC Weekly Cups: NA 3v3: Cup 70$62.32Rocket League
6.2016-11-121stTeam-based Tournament » Nexus Gaming Weekly Cup: NA 3v3 - Cup 2$61.33Rocket League
7.2016-10-161stTeam-based Tournament » Go4RocketLeague NA #53$50.00Rocket League
8.2016-11-131stTeam-based Tournament » Go4RocketLeague NA #57$50.00Rocket League
9.2016-12-261stTeam-based Tournament » Go4RocketLeague NA #63$50.00Rocket League
10.2017-01-291stTeam-based Tournament » Go4RocketLeague NA #68$50.00Rocket League

Top Placements

Champion
Runner-up
3rd/Semis
11 Tournaments
4 Tournaments
0 Tournaments


Other Statistics

Largest Prize from a Single Tournament

The largest amount of prize money awarded to Laz from a single tournament was $666.67 from RLRS - Season 4 (NA) on October 6, 2017. He placed 6th, making up 43.40% of his total prize money won.



References


No external sources of information are cited for the player. See tournament references for sources.